The game starts with you playing as a small character, dressed in some sort of odd-looking onesie, at his house. I don’t think I have seen a game with such charm and gorgeous world design in a while. What really makes this game stand out over any other puzzle adventure game is the fact that it simply looks beautiful. I have never played a Samorost game, which was fine as you don’t need to have played the previous games to play this one. Samorost 3 is the latest release from the team and the latest game in the series. The first Samorost game in the series was a small flash game before the franchise become more popular. Too bad, there are a lot of people who would love to play on Linux.Samorost is a franchise developed by Amanita Design who also created Machinarium. The main reason for this is that this game uses Adobe Air, which is not really Linux-friendly. SteamOS Support | Although this game does support Windows and MacOS, this game will most likely not support systems that run Linux.It does work with my Steam Controller, but that doesn’t really count since Steam designed it for playing games that are meant to be played with a keyboard and a mouse. Therefore, this game could use controller support. Controller Support | Playing point & click games can be very pleasant when you play them on your bed, just enjoying without having to be sitted in front of your computer.In shorter, the puzzles are not easy, but they could be harder. It’s good that puzzles are not extremely complex (which is the case, in my opinion, with Deponia and Machinarium), but they should bring a certain degree of challenge and Samorost 3 doesn’t quite reach that level. I mean, they’re not too easy, but I solved most of them without really thinking very very hard like in some other games. Simple puzzles? | To be completely honest, I’m usually the person that complains that puzzles are too difficult, not too easy.This game is a perfect example of the idiom “A picture is worth a thousand words.” Nothing can tell an enchanting story like some good pictures. They don’t force you anything, they set the atmosphere, show you some key points and let you enjoy the story your way. Instead, you’re provided with cute pictures which let you interpret the story yourself. You’re not blasted with flashing cutscenes with screaming voices. Wordlessness | I’m kind of surprised how much can this game tell the player without using a word.In Samorost 3, you can forget about these troubles as you can focus on puzzles instead of being frustrated when having to move. There’s nothing worse than going somewhere, changing your mind and having to wait for the character to get to his original position. His movements are fluid and, which is really great, fast. Controls | You move the li’l gnome by clicking where you want him to go.My favourite one (minor spoiler ahead)is when you make the deer carry you on its back. They’re mostly really cute and require a higher level of dedication, especially if you want to get all of them. Secrets and Achievements | There are all kinds of little secrets hidden across this game.If you’re into such things, there is also a Soundtrack DLC available, which also includes the art book. The music isn’t something you would dance to (obviously), but it’s a great background to the gameplay. Amanita Design’s games always have this aspect covered well and Samorost 3 doesn’t disappoint as well. Music | Another great thing is the music.However, this game doesn’t use any words at all, so you have to think a bit to understand what does the puzzle want from you, but this is really just a part of the fun, since you are served with a bunch of speech bubbles filled with pictograms that explain what you should be doing with the puzzle. In other games, they’re often too complicated, rely on bruteforcing item combinations, luck and other things, but Samorost 3 serves you nothing but puzzles that are fun to start solving and keep being fun for the whole solving time. Puzzles | This may sound weird, but puzzles in this game really make sense.Although there is a story, you aren’t being reminded too much of it during the gameplay and, honestly, I never felt like this aspect is missing. It’s even better when you see the whole thing in action, the animation, the little details … it’s just so pleasant to look at. Art | Seriously, just look at the landscape.
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